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Topics - Renard

#176
Added this track.
Found a .TXT of La Roux - Bulletproof (supposedly by Frodo5, credits unknown) and ponified the thing.

It's... weird to sing. :D
#177
EDIT: THIS TRACK IS INCLUDED IN THE CURRENT MLK RELEASE.
(and updated)
We'll switch to a definitive version once it airs.



So Twilight wasn't prepared for this. Me neither. Whatever, I still decided to create an Ultrastar file for the newest pony song out there.

Hasbro gave us a sneak peak of the upcoming Season 3, including a song. Head to EQD for more details (and spoilers) about this!

This was hastily made during the night - while it should still be fun to play, expect some errors here and there.
It's quick and dirty, and not representative of the work made on the other files for the MyLittleKaraoke project.



Download!



HOW TO USE
1. Install UltraStar DX.
2. Unzip the song file you just downloaded.
3. Copy its content to the /song/ folder in your UltraStar installation.

In Windows, that's usually in:
C:\Program Files\UltraStar Deluxe\Songs\

You have to copy over the whole song folder and its content. That means you'll end up with something like:
C:\Program Files\UltraStar Deluxe\Songs\I wasn't prepared for this\song.mp3

4. Start the game and start singing!







Do not hesitate to register and leave a comment!
#178
yesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyesyes
#179
As a quick test, I decided to import LardonCru's english TXT and throw in the French lyrics + a temporary MP3 file for the song (which is really low quality, especially when compared to CaptainComedy's work on the English audio tracks).

This kinda works. Kinda.
To my surprise, the song is slightly longer in French than in English (to adapt to the singer's pitch? I hope that's not the result of some NTSC?PAL conversion...). This meant the BPM needed a slight adjustment, and may require some more fine-tuning. Also, most parts of the song do work as it is, but a few phrases need to be reviewed again.

I advise not to spend too much time on these versions as long as we have no known way of getting high quality MP3 tracks. But this trial kinda shows that the other languages can be quite easily forked from the English TXT files.

Note: the French version matches the German track perfectly.
#180
Imported from Smilley's work.

The TXT is incomplete - it lacks the ending. If anyone wants to complete it?
#181
Imported from Bronies.de too!
#182
Imported from Smilley's (bronies.de) work.
#183
Imported from Smilley's (bronies.de) work.
#184
Imported from Smilley's (bronies.de) work.
#185
Found online too, on the same site as Giggle At The Ghostly. Cleaned the .txt a bit and added our own assets, the end result is stored in the Dropbox share.
#186
Found a decent .txt file from an unkown author on the intertubes, and tailored it to fit this project.
There are a few more available files - tell me what you think of this one, if it's good enough I'll import the others too. ;)
#187
Provided by Fiery
#188
Done!
(Actually taken from a "California Gurls" TXT that I ported)

You can try it out (from the Dropbox).
#189
Pinkie's Counter / PONIES The Anthology II
July 02, 2012, 11:28:49 PM
YES YES YES YES YES YES-

#190
Welcome! / Current status
June 20, 2012, 12:55:10 AM
I opened a Google Doc spreadsheet to track the overall progress of the project.

https://docs.google.com/spreadsheet/ccc?key=0AoG1Y_EMdd9odEZua1E0WXZoeFNwZVl3Mk1seEZORkE


So far:

#191
Thanks to LardonCru's work on the original Cutie Mark Crusaders song, this should be quite easy to do!

Also, this version totally sounds epic.
#192
Done !

There's no background at all yet; work is being done to restore the official video (and remove its on-screen lyrics), since the source is a low-resolution interlaced VOB file.



Could someone give it a try? Thanks!
#193
To separate two words, you have to manually add a space to the closest word when creating the song in your editor.

There are two ways of doing this: adding a space before the next word starts (A) and after a word ends (B):




According to the USDX documentation, the recommended way of doing it is A (before each word) so I'd advice to use this. It also makes things easier to read when opening the raw txt file. ;)
#194
This seems to be a common issue when songs are created using Composer: the last syllable of phrases doesn't render fully, and the game clips to the next phrase.

Here's a brief frame-by-frame breakdown showing the issue. Focus on the blue bar and notice how it doesn't go all the way to the end:


















YASS seems to be aware of that common issue, and offers a way to fix it automatically in its own editor.



However, using that feature might break the song.

I don't know of any reliable way of fixing the issue yet, so just keep syncing as usual and we'll figure out how to resolve this eventually.
#195
I'll take this slot. I won't actually try to create a lyrics track at first, but convert what the Pony Rock Project worked on first and see how it will turn out.
#196
Done ! Every single musical number now has its background video. They should be crisp enough to be enjoyable on a 1080p display, and lightweight enough to be redistributed and played on even netbooks.

They are all available in the Dropbox "Video" folder.



These videos have no audio track, since Ultrastar / Performous will mute them anyway and just play a MP3/OGG alongside (in sync). They can be re-used for any other language.
#197
https://thebrickyblog.wordpress.com/2011/01/27/ultrastar-txt-files-in-more-depth/

#TITLE: Title of the song
#ARTIST: Artist behind the song
#MP3: The name of the MP3 being used for this song. Must have a .mp3 extension included here
#GAP: The amount of time, in milliseconds, before the lyrics start. This allows for any instrumental (or other type of) introduction to the song. It is important to note the number of the first note below. If it is not 0 (which is rare) then the #GAP will be less straightforward. If the lyrics aren't set to start until 8 beats into the song, but the singing starts straight away, then the #GAP may need to be set to a negative number, to force the lyrics to start early.
#BPM: Beats per minute. This signifies the rate at which the text should display. Put simply, fast songs have a higher BPM, slow songs have a lower BPM. To complicate it slightly, the BPM can be upped for slower songs as long as more beats are added in the main body of the song below. If the BPM of a song is high then it generally means a good, smooth .txt file with more attention to subtle changes in tone. But if that means nothing to you, then you don't need to worry about this tag. If it is a good .txt file, then it won't need changing.
#GENRE: The genre of the song. As UltraStar has a 'sort by genre' option, it's a useful tag to use. That, and the search option uses the word(s) in the #GENRE tag when you're on the song selection screen, so you can automatically find all 'rock' songs, for example, if you use this tag.
#EDITION: Typically refers to the SingStar edition, if applicable, that the .txt file is taken from. For organisational purposes, it's good to leave this tag in.
#COVER: Typically the single/album art appropriate for the song, to be displayed on the song selection screen. This is not necessary but it does brighten up the look of the game (and makes certain songs identifiable when not selected). This must be in .jpg format and the .jpg extension must be displayed here.
#VIDEO: The name of the video file used for this song. Must have the file extension included out of the many types of video file that UltraStar accepts.
#BACKGROUND: If you don't have a video file, then you may prefer to have a background image displayed instead of a plain background or visualization. This must be in .jpg format and should have the .jpg extension attached. If the song is set to have a #VIDEO file and is linked in properly, then this tag is disregarded. If the .txt is set to have a #VIDEO but the video is not linked in properly for whatever reason, then the game will automatically display the background image.
#RELATIVE: This is an unusual tag that I will talk about later. It is simply set to YES or NO. If it is set to YES, then it specifies a particular format of .txt file that functions in a different way to a typical .txt file. If the tag is absent, or is set to NO, then the .txt file functions as the others do. It is essential for this tag to be applied on a relative .txt file (these are rare. If you find one on USDB then the tag will be readily applied anyway).





A few things to note:

  • That file should always use ANSI encoding with CRLF (Windows compatibility)
  • The #GAP: should always be 0 in the final releases
  • The #CREATOR: tag should be used to credit who synced the song
  • Should we fill the #EDITION: tag with "My Little Pony"?
  • #GENRE: should be "soundtrack" - maybe we could set something a little more specific here?
#199
I'm starting a little contest. As I own the derpy.fr domain name, I can give out a few email addresses. Only a few, though, because it's just a domain name and there's no hosting plan behind it at all (hence, the redirect to another domain in order to host this project).

I can give out 5 email addresses. Because that's a very limited quantity, they will be given as a prize to our top contributors.
They will look like: something@derpy.fr, with "something" being anything you want (if not already taken).

Webmail access: http://mail.derpy.fr/


I might extend this contest to provide @rainbowdash.fr email addresses later on.
#200
Working on it!
#201
Another neat lyrics editor is YASS, which runs on Java. What sets it appart from Composer is that it supports importing a melody from MIDI or KAR files; is you have a proper file with vocals correctly set up, there's not much more to di after importing it.

Official site: http://www.yass-along.com/

Creating a new file, by importing from .mid:



Editing lyrics:

#202
I'm investigating the possibility of creating Duet songs in UltraStar. It seems only USDX and Vocaluxe supports it for now, and the file format is not yet clear.

Duet mode allows two singers to take part in a song with a different vocal track for each. A player can be a lead singer and the other produces the backing vocals, for instance:



It can also be used when two characters are singing. For instance, the first player could sing Fluttershy's verses and the second player could sing RainbowDash's part in the Find a Pet song.

Unfortunately, that's still an experimental feature in USDX, so there isn't much documentation on how to create Duet tracks.

Note: Up to 6 players can join the fun in USDX (but you need a dual-monitor setup, with 3 players per screen). I have no idea if the Duet Mode works with 6 players, with each his/her own track. If it works, this could be awesome to use.
#203
Pinkie's Counter / Let's hang out on IRC!
June 06, 2012, 03:08:48 PM


The MLP Karaoke project now has an official IRC channel on the Ponychat Network. Join in for live chat, support, fun and massive amount of idling!

Point your favorite IRC client (mIRC, Xchat, irssi...) to:
Server: irc.ponychat.net
Channel: #karaoke

or click on <a href="irc://irc.ponychat.net/karaoke">this link</a>.

If you don't have any IRC client installed on your machine, you can use this web client.
Some recommendations for Windows users: http://www.makeuseof.com/tag/top-7-free-irc-clients-windows-7/
#204
is being done. Yay!


Quote from: LyricsLove is in bloom!
A beautiful bride,
A handsome groom!

Two hearts,
Becoming one!
A bond that cannot be undone!

Because love's in bloom!
A beautiful bride,
A handsome groom!

I said, love's in bloom!
You're starting a life,
And making room...
For us!
-
Your special day!
We celebrate now,
The pony way!

Your friends,
Are all right here!
Won't let
These moments disappear!

Because love's in bloom!
A beautiful bride,
A handsome groom!

I said, love's in bloom!
You're starting a life,
And making room...
For us...
(For us...)
For us!
#205
Each song folder will consist in various assets. Here's a proposal on how to name the files :

/[SxExx] Full Song Name/    ? replace with the actual title, ie: [S1E25] Pinkie Pie's Singing Telegram/
      notes.txt                         ? lyrics file
      song.mp3                       ? song file
      video.avi                         ? background video file
      cover.jpg                         ? CD cover art
      wallpaper.jpg                  ? background art (will be seen upon loading a song)


This is only a proposal, in order to make things consistent. Comments are encouraged.
#206
Issues and bug reports / General forum bugfixes
June 05, 2012, 11:16:22 PM
First issue with this forum's configuration: new users could not post new topics, or reply in a thread. This should now be fixed, everyone can now jump in the discussion!  :P
#207
Composer is a song editor, capable of exporting to the UltraStar / Performous file format. This is so far my tool of choice to edit karaoke files, so here's a quick look on how it works.

You can download it here:
http://sourceforge.net/projects/performous/files/editor/1.0/



This is the main window. This is where you'll spend most of your time working on the rhythm and pitch. At first, it will be completely empty, and you'll be greeted by a small how-to screen providing a few directions.

You may want to load a music file and throw in some lyrics at this point.

On the left side, you'll notice a keyboard. This will help you greatly with setting the pitch, syllable by syllable.
If you click on the keyboard, you can play a note.

Let's get into the details.

Interface basics



There are a few things to notice in the "Playback" zone of this screen.
- The Play button, obviously, will start the music playback.
- "Grab Playback" means that the score will scroll automatically during the playback.
- "Synthesizer" is an interesting option. If checked, each note you added will be played with its current pitch. This makes it easy to check if it's in tune.


Note properties
- Normal notes: the usual
- "Golden" notes: the player will gain extra points if they consistently sing well the segment (from its start to its end).
- "Freestyle": no given pitch, it's up to the player. No points are awarded for these parts.


Phrase beginning: This is important for the overall timing. Each syllable starting a phrase HAS to be checked as such; that will start a new line in the Karaoke player.
Syllable starting a phrase will receive a red mark, as seen on the above picture.


How to sync a song
You'll need a background music file and some lyrics.

The first thing you will want to do in Composer is to find the correct rhythm for all syllables.
When you first load a song, Composer will try to guess both the rhythm and pitch of the lyrics you first paste in it. This isn't always accurate, but sometimes can be a good start.

As seen here:

The background trace is what Composer thinks what the lyrics should be in text and pitch. That's a wild guess.

Rhythm
You'll have to break down the whole lyrics into syllables. Then, specify on which syllable each phrase starts.

Once done, it's only a matter of dragging the speech bubbles on screen so they coincide with the lyrics you hear when pressing the "Play" button. This usually requires some trial and error, and you'll need to work phrase by phrase. Use the "Time Phrase" button to repeat the same phrase over and over again.

Once you're happy with the timing, move on to the next phrase. Repeat until the end of the song.

Pitch
Simply drag the speech bubbles to the desired pitch. You can also select a bubble by clicking on it, then move it with your keyboard's arrow keys.

Repeat for each syllable.
#208
Welcome! / Setting up Performous
June 04, 2012, 07:59:13 PM
Download page

Performous is actually UltraStar-NG's new name. It is a fork of the original Ultrastar project, and changed name when its dev team decided to add support for more instruments. Performous not only support karaoke files, it can also be used to play Stepmania and Frets-on-Fire song packs, making it an all-around software for rhythm games.
Head to the download page and pick the installer for your OS.
Ubuntu users can simply click <a href="apt://performous">this link</a>, since the game is already available in the official repositories.

Song library
Songs are located in the "songs" subdirectory of your Performous install.
http://wiki.performous.org/index.php/Songs

Sound setup
Head to the preferences. You'll find a list of all your system's sound cards and sound sinks; this works like a grid.



Move the microphone icon on the line of the sound card you wish to use. Singstar microphones will be on a "USB Microphones" line, or something akin. Two players can use the same sound card if it has various inputs. For instance  Singstar microphones consist in an external USB sound card with a Stereo microphone input; the first player uses its left channel as a mono input, and the second player uses the right channel as a mono input.

Check that the output is on the sound card you'll want to use (this should already be the case, without doing anything) or just use your OS' default sink.

Double-check for lag / latency with a test song.
#209
Welcome! / Setting up UltraStar Deluxe
June 04, 2012, 07:57:49 PM
Download page

Setting up UltraStar Deluxe (USDX) is pretty straightforward. Head to the download page and pick the release fitting your OS. Ubuntu 12.04 users, please not that USDX has not been yet updated to use the newest version of ffmpeg and therefor will not work on your system (or at least, not without hassle); please use Performous instead till then.

Once installed, there are two things to consider: configuring your song library, and configuring your audio system (microphones, and eventually extra sound cards).

Song Library
Ultrastar DX songs are located, by default, in its installation folder. You'll find a /songs/ subfolder here, that's where you will want to place your karaoke library (by simply copying over the files).
Songs consist actually of subfolder, each of which containing a few files: the music, the background elements, and the lyrics themselves.
Try installing a sample test song to sort things out. You'll also be able to use it to set up your audio system.

Setting up audio
You'll need to pay attention to a few things here:
- Sound output: should be already set up, but if you have specific needs, fill them in!
- Sound input: you'll want to set up your microphone in UltraStar preferences. Before that, check they are correctly working from your OS; they fire up USDX and set them up in the preferences. You can also use the official Singstar microphones - note that they will provide their own USB soundcard, so you'll have to specify USDX not to use your system's default sound card for input - more info here.
- Lag / latency. Please test a sample track and ensure you don't need to adjust the audio or video latency before going any further. You might have a lot of latency if you're using a audio setup (external amplifier) ou HDMI display (mainly TV sets; if you're using one, set it to its "Game"mode when possible to avoid latency).
#210


So far, all the ressources are gathered in a MediaFire folder. I'm in the process of moving everything to DropBox.

Done. There's now a Dropbox folder shared between all users, PM me if you wish to gain access to it.
This shared folder contain every resources we currently have validated, including audio, video, and test files.

Important
If you do not have a Dropbox account yet (you'll need one for that), do not create it yet. Just ask me and I'll send you an invite - we'll have more free space for stuff that way!